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Game Development, TCC (GD11) Technical Certificate of Credit
The Game Development Technical Certificate of Credit is designed to give students a foundation in 3D modeling, professional game engine experience, 3D animation, character rigging and motion capture. This technical certificate will allow students to have an understanding of game graphics design, animation development and integration into a professional game engine.
This program qualifies for the HOPE Career Grant.
Program Outcomes: Upon graduation, students will be skilled in creating 3D models and props, developing textures and materials, and creating bone rigs and animating 3D characters. They will also be proficient in setting up and capturing motion data, cleaning up data, attaching it to a rig, and developing 3D environments through terrain and materials within a game engine.
Careers: Game Developer, Video Game Designer
Length of Program: 2 Terms
Occupational Courses | 20 |
---|---|
CIST 2730Introduction to 3D Animation
Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course is an introduction to the creation and manipulation of 3D objects. Topics include 3D types and tools, 3D objects, and inverse kinematics. |
4 |
CIST 27323D Character Animation
Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course covers 3D character creation and animation using key-framing and inverse kinematics. Topics include character setup, character design and animation. |
4 |
CIST 27333D Graphics for Gaming I
Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course covers the creation and manipulation of 3D objects and animations in an actual 3D game engine using the latest in industry standard or open source software. Topics covered include graphic types, organizational methods, drawing tools, object modeling, character rigging, bones, nurb manipulation and normal mapping. |
4 |
Choose One of the Following (4 Hours) | 8 |
CIST 2731Intermediate 3D Animation
Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course is an intermediate class on the creation and manipulation of 3D objects. Topics include: 3D types and tools, UV mapping, and texture and animate 3D objects. |
4 |
CIST 2736Introduction to Motion Capture
Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course covers the creation of 3D objects and the use of Motion Capture and its use in a 3D project. Topics include motion capture camera/sensor setup and 3D integration. |
4 |
Faculty
Computer Information Systems Program Coordinator
Valdosta Campus
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Business Education
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Computer Information Science
- Computer Programming, Degree
- Computer Programming, Diploma
- Computer Support Specialist, Diploma
- Computer Support Specialist, Degree
- Game Development, Degree
- Game Development, Diploma
- Help Desk Specialist, TCC
- Cybersecurity, Diploma
- Cybersecurity, Degree
- Cybersecurity, TCC
- Networking Specialist, Degree
- Networking Specialist, Diploma
- PC Repair and Network Technician, TCC
- Graphic Design Assistant, TCC
- Game Development, TCC
- Web Site Design/Development, Diploma
- Web Site Design/Development, Degree
- Graphic Design & Prepress Technician, TCC
- Design and Media Production Technology, Diploma
- Web Application Developer, TCC
- Web and Mobile Application Development, TCC
- Design and Media Production Technology, Degree
- Full Stack Developer, TCC
- AWS Cloud Solutions Specialist, TCC
- Camera Assistant, TCC
- iOS App Development in Swift, TCC
- Video and Film Editor, TCC
- CompTIA A+ Certified Technician Preparation, TCC
- Microsoft Network Administrator, TCC
- Design and Media Production Specialist, TCC
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Computer Information Science
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Programs of Study
Notice and Responsibilities Regarding this Catalog
The information in this College Catalog and Student Handbook accurately reflects current policies and procedures at the time of publication. Students are admitted to the College under and are subject to the provisions of the WGTC Catalog and Student Handbooks for the term they initially enroll. Students in all programs are admitted under and are subject to the provisions of the College Catalog and Student Handbook and applicable addendums for the term they are admitted to the program at Wiregrass Georgia Technical College. If for any reason a break in enrollment occurs, students must reapply and satisfy the College Catalog and Student Handbook requirements for the term of their re-entry to any program. The provisions of this catalog are not to be regarded as an irrevocable contract between Wiregrass Georgia Technical College and the student. The College reserves the right to change any provision or requirement at any time.
- Table of Contents
- President's Message
- General Information
- Statement of Equal Opportunity
- Accreditation Statement
- Access to Student Records (FERPA)
- Enrollment Information
- International Student Admissions Requirements
- Programs for High School Students
- Change of Programs and Dual Majors
- Assessment
- Tuition and Fees
- Financial Assistance Information
- Foundation
- Student Registration and Academic Information
- Academic Procedures and Advisement
- Prior Learning Credits
- Attendance Policy
- Adding and Withdrawing from Courses
- Grade Reporting and Grading System
- One-Stop Enrollment and Success Center
- Support Services
- Student Organizations and Activities
- General Policies and Procedures
- Dress Code
- Student Grievances General Policy
- Unlawful Harassment and Discrimination of Student Policy
- Emergency Procedures
- Community Resources
- Adult Education and GED
- Technical Standards for Health Sciences
- Faculty
- Programs of Study
- Programs of Study
- Divisions
- Courses
Alumni, former students, or current students requiring an archived catalog prior to the ones listed above can email the Office of the Registrar at registrar@wiregrass.edu or call (229) 259-5536.