Course Catalog

Game Development, TCC (GD11)  Technical Certificate of Credit


Campus Locations: High School

The Game Development Technical Certificate of Credit is designed to give students a foundation in 3D modeling, professional game engine experience, 3D animation, character rigging and motion capture. This technical certificate will allow students to have an understanding of game graphics design, animation development and integration into a professional game engine.

This program qualifies for the HOPE Career Grant.

Program Outcomes: Upon graduation, students will be skilled in creating 3D models and props, developing textures and materials, and creating bone rigs and animating 3D characters. They will also be proficient in setting up and capturing motion data, cleaning up data, attaching it to a rig, and developing 3D environments through terrain and materials within a game engine.

Careers: Game Developer, Video Game Designer

Length of Program: 2 Terms

Curriculum Outline (20 hours)
Occupational Courses 20
CIST 2730

Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course is an introduction to the creation and manipulation of 3D objects. Topics include 3D types and tools, 3D objects, and inverse kinematics.

4
CIST 2732

Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course covers 3D character creation and animation using key-framing and inverse kinematics. Topics include character setup, character design and animation.

4
CIST 2733

Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course covers the creation and manipulation of 3D objects and animations in an actual 3D game engine using the latest in industry standard or open source software. Topics covered include graphic types, organizational methods, drawing tools, object modeling, character rigging, bones, nurb manipulation and normal mapping.

4
Choose One of the Following (4 Hours) 8
CIST 2731

Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course is an intermediate class on the creation and manipulation of 3D objects. Topics include: 3D types and tools, UV mapping, and texture and animate 3D objects.

4
CIST 2736

Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course covers the creation of 3D objects and the use of Motion Capture and its use in a 3D project. Topics include motion capture camera/sensor setup and 3D integration.

4
Faculty
Advisor

Computer Information Systems Program Coordinator
Valdosta Campus

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